May 8, 2019
This week we
talk about the recent controversy around game difficulty &
accessibility kicked off by Sekiro: Shadows Die Twice. We discuss
the history of the SoulsBorne series regarding their difficulty,
artistic vision and accessibility as well as the evolving landscape
of these topics today. This was a fascinating topic we've been
looking forward to discussing, machen is a huge SoulsBorne fan and
has been dying to weigh in on this subject. Enjoy!
Sources & interesting articles: